![]() “Tales of Symphonia is a brilliant action JRPG that set a precedent for the genre. Additionally, I never faced a crash, though considering how random it is on Switch, it’s difficult to say that it doesn’t exist on this platform.” The framerate is stable, as I don’t recall encountering any drops, the battle transitions have a glass-breaking effect, and the backgrounds don’t vanish when opening up a menu. As it turns out, many of my critiques are not present in this version of the Remaster. “To confirm if the issues present on the Switch version were present on other consoles, I was able to play the PlayStation 4 version. Here’s some excerpts from a selection of the reviews: ![]() ![]() ![]() The issues found include a harsh blinding white light before the battle begins instead of the breaking glass effect, which the site says is “harsh when playing the game in low light” and also the problematic fact of software crashes which Noisy Pixel says happens “a good chunk of times” Hardcore Gamer also mentioned this issue in their review saying that “throughout the playthrough for review, Symphonia crashed during every single play session.” The remaster of Tales of Symphonia is based on the PS3 version and runs at 30fps which even then has dips on the Nintendo Switch. Let’s start with Noisy Pixel who state early on that it is “likely the worst version to date, primarily due to bizarre technical issues and design choices” which isn’t a good start. The reviews for the Nintendo Switch version of Tales of Symphonia Remastered from Bandai Namco started coming through this afternoon and those that have surfaced are not so great with a Metascore of 69 based on six critic reviews (7.10pm UK time). ![]()
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